Vampire – The Masquerade: Bloodlines 2 and seven more times a game didn’t let development hell ruin it
In the gaming world, development hell is one phase that strikes fear in the hearts of publishers, players, and, of course, developers themselves. It's when a game enters a limbo of overwhelming uncertainty, and it gets there via bad decision-making from the top, re-writes, ballooning costs and bloated timelines, teams being lost and new ones being brought in, along with a host of other problems that a lot of games have historically dealt with.
In the gaming world, development hell is one phase that strikes fear in the hearts of publishers, players, and, of course, developers themselves. It’s when a game enters a limbo of overwhelming uncertainty, and it gets there via bad decision-making from the top, re-writes, ballooning costs and bloated timelines, teams being lost and new ones being brought in, along with a host of other problems that a lot of games have historically dealt with.
Emilie Hansen
Denmark
Denmark
Published by: aplhsindia.in
