Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all of gaming. Five years later, there are still just a handful of PCs and consoles that can truly use ray-traced lighting features in their games, without absolutely tanking their frame rates. Five years later, RT isn’t dead, but it’s no longer the must-have checkbox feature that it once was. In fact, some of the most technically impressive and smoother-running AAA games of the past year have one thing in common: they don’t use it.