There’s a certain kind of heartbreak only ’90s gamers know — the kind that comes from getting hopelessly addicted to a brutally difficult game you downloaded from a random CD that came with a magazine, only to never beat it. For me, it was Claw. A 2D platformer about a pirate cat in search of the Amulet of Nine Lives. Claw wasn’t your average platformer with a basic premise, no. It was soul-crushingly difficult, and gloriously punishing.