Ever since DLSS 5 dropped, I’ve been throwing it at any game that catches my fancy. I’ve “remastered” classic PS2 and PS3 games with DLSS 5, and AAA t**les run pretty well with neural rendering despite my aging RTX 4070 Ti. In winding the clock back and remastering old games, I wondered what would happen if I threw DLSS 5’s neural rendering layers on the pixelated worlds of some of the oldest games I’d ever played — my classic DOS collection.