Lossless Scaling does 5 things DLSS and FSR simply can’t match
Lossless Scaling has built up a reputation in some corners of the PC gaming community as the secret weapon that makes DLSS and FSR irrelevant. To put it bluntly: it's not. If I'm playing a game with a proper DLSS 4 transformer-model implementation, that's what I'm reaching for, and FSR 4 on supported AMD hardware is close enough that I won't pretend otherwise. Lossless Scaling's LS1 upscaler isn't winning that fight, and LSFG, while remarkable for what it is, doesn't beat native DLSS Frame Generation paired with Reflex on latency or motion clarity.
Lossless Scaling has built up a reputation in some corners of the PC gaming community as the secret weapon that makes DLSS and FSR irrelevant. To put it bluntly: it’s not. If I’m playing a game with a proper DLSS 4 transformer-model implementation, that’s what I’m reaching for, and FSR 4 on supported AMD hardware is close enough that I won’t pretend otherwise. Lossless Scaling’s LS1 upscaler isn’t winning that fight, and LSFG, while remarkable for what it is, doesn’t beat native DLSS Frame Generation paired with Reflex on latency or motion clarity.
Felicia Peck
United States
United States
Published by: aplhsindia.in
