When Nvidia introduced multi-frame generation alongside the RTX 5000 series, many were skeptical because the original DLSS frame generation we got with the RTX 4000 series wasn’t all that great. From latency issues to visual artifacts during motion, it never felt stable enough for competitive games. I immediately a**umed multi-frame generation would only make that worse. However, after trying it out on a 360Hz monitor, I have to admit that it can be handy sometimes.