It’s been a while since I played Elden Ring (for the fourth time), but that’s the game that got my foot through the door for Soulsborne games. Now, I may have my fair share of complaints about the oversaturation of Souls-like games, but the genre itself began with FromSoftware’s template of third-person, melee-based action-adventure t**les where you explore dungeons and huge areas, wrestle with cryptic lore, take down difficult and unforgettable bosses, and kill enemies to progress your own character and build.