TAA is ruining native 4K gaming, and Nvidia’s DLAA proves it
Ever since I upgraded to an RTX 4090, I've been trying to game at native 4K whenever possible. After all, I've always wanted to experience AAA titles at the highest quality possible. As long as I was getting over 60FPS, I didn't feel the need to use DLSS upscaling or frame generation. To me, native 4K at over 60FPS always felt like the gold standard for PC gaming, or at least it was supposed to. In fact, I was willing to compromise on ray tracing in supported games if it meant I didn't have to rely on DLSS.
Ever since I upgraded to an RTX 4090, I’ve been trying to game at native 4K whenever possible. After all, I’ve always wanted to experience AAA t**les at the highest quality possible. As long as I was getting over 60FPS, I didn’t feel the need to use DLSS upscaling or frame generation. To me, native 4K at over 60FPS always felt like the gold standard for PC gaming, or at least it was supposed to. In fact, I was willing to compromise on ray tracing in supported games if it meant I didn’t have to rely on DLSS.
طاها یاسمی
Iran
Iran
Published by: aplhsindia.in
