PC graphics have hit a standstill. Of course, we’re still getting beautiful games that push the technical envelope on PC, from Doom: The Dark Ageswith its real-time path tracing to Nvidia’s Multi-Frame Generation (MFG) that’s available in dozens of games. We’ve hit somewhat of a wall this generation, though. Virtualized geometry like Unreal Engine’s Nanite is available in dozens of games, and ray tracing has progressed so far that it’s a required feature in t**les like Doom: The Dark Ages.